| Summary: | Approaching Zero Latency | ||
|---|---|---|---|
| Product: | Libre-SOC's first SoC | Reporter: | Jacob Lifshay <programmerjake> |
| Component: | Specification | Assignee: | Jacob Lifshay <programmerjake> |
| Status: | CONFIRMED --- | ||
| Severity: | enhancement | CC: | libre-soc-isa, programmerjake |
| Priority: | --- | ||
| Version: | unspecified | ||
| Hardware: | Other | ||
| OS: | Linux | ||
| NLnet milestone: | --- | total budget (EUR) for completion of task and all subtasks: | 0 |
| budget (EUR) for this task, excluding subtasks' budget: | 0 | parent task for budget allocation: | |
| child tasks for budget allocation: | The table of payments (in EUR) for this task; TOML format: | ||
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Description
Jacob Lifshay
2021-02-15 03:58:36 GMT
I was thinking that if a GPU's raytracing performance was high enough, it could raytrace directly from the scanout circuits, no need for a frame buffer at all. |